Digital Teaching

Rethinking Gamification
Serious Fun--Serious Learning | Gamified Learning for Midwives in New Zealand
So many times over the last few months I have doubted whether I would ever be able to write this post! At midnight last Saturday I was sure it would never be written but thanks to some awesome tea…
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Genially, the tool for creating interactive content - Genially
Use Genially, the most powerful online tool for creating interactive and animated content. Stun with your creations.
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Twine / An open-source tool for telling interactive, nonlinear stories
You don't need to write any code to create a simple story with Twine, but you can extend your stories with variables, conditional logic, images, CSS, and JavaScript when you're ready.
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Game Thinking as a Strategy to Promote Deep Learning in Any Field | Profweb
While observing my students in Cégep Limoilou’s Video Game Design program, I noticed their ability to mobilize a specific skill set comprising critical analysis, problem solving and creativity. As I built the generic course plan for a new course, English for Video Game Design II, I included a gam...
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Assessing Students as in a Video Game | Profweb
If you ask teenagers to do their homework they’ll find a thousand other things to do. But put them in front of a video game, and they’ll focus on it for hours. How exactly do game designers create this kind of engagement? And what would happen if we applied these principles to teaching?
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In the CDC Collection: Using Game-Based Learning Online – A Cookbook of Recipes | Profweb
New resources are constantly being added to, the open archive of the Centre de documentation collégiale (CDC). However, librarian Isabelle Laplante immediately thought of Profweb readers when she discovered Using Game-Based Learning Online – A Cookbook of Recipes from the eCampus Ontar...
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Évaluer les étudiants comme dans un jeu vidéo
« En regardant mes ados jouer à des jeux vidéos pendant des heures, j’ai constaté que les concepteurs de jeux ont compris quelque chose que mes collègues enseignants et moi n’avons pas compris ! ».
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Padlet Collection on Gamification in Arch Tech | Andrea Pukteris, Vanier College