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OSU PERG: Teaching Physics with Virtual Reality Simulations
Computer simulations of physical phenomena have been a staple of physics teaching for decades. However, most physics simulations are of the sort where a user picks initial conditions, hits a "start" button, and then watches to see what occurs. While such simulations can be very instructive, especially if the user experiments with a variety of conditions, it is somewhat of an exaggeration to call such simulations "interactive". Interactivity, specifically "interactive engagement", is seen by most physics education researchers as a critical component to any truly successful physics curriculum. Without engaging the students' minds, forcing them to participate in an active role, conceptual learning is minimal.
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Project Overview ‹ Electrostatic Playground: A multi-user virtual reality physics learning experience – MIT Media Lab
Room-scale virtual reality opens up exciting new possibilities for exploratory learning. Phenomena that otherwise cannot be experienced directly (e.g. subjec...
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