Aim/Purpose: The purpose of this study was to examine the impact of five factors on the user acceptance of Three-Dimensional Virtual Worlds (3DVWs) in higher education. Another objective of the study was to investigate the effects of the application of 3DVWs on five variables relevant to positive outcomes for higher education students. Background: Three-Dimensional Virtual Worlds (3DVW).
Highlight of results: "Findings suggest that application of 3DVWs has a significant impact on student satisfaction, learning outcome, retention, course engagement, and students’ graduate outcome. The study confirms that computer self-efficacy of higher education students does not have a positive impact on the acceptance of 3DVWs."
Dreamscape Immersive, the world’s leading virtual reality company, and ASU have teamed up to transform education through exploration. The new partnership, Dreamscape Learn, merges the emotional power of the best Hollywood storytelling with the nation’s leader in online and digitally enhanced education to deliver fully immersive VR learning systems to the ASU community and beyond. Dreamscape Learn will add avatar-driven VR experiences to both campus-based and online courses, and it will also include the establishment of immersive, experiential Dreamscape Learn Labs on ASU campuses.
Digital Bodies offers news and analysis of VR, AR, and AI and how they will revolutionize the future of learning, work, and entertainment. We offer education consulting services, Augmented and Virtual Reality workshops, interactive sessions, and keynote talks on emerging technologies and the ethical challenges in our future.