XR in Higher Ed


Antecedents and Consequences of User Acceptance of Three-Dimensional Virtual Worlds in Higher Education
Aim/Purpose: The purpose of this study was to examine the impact of five factors on the user acceptance of Three-Dimensional Virtual Worlds (3DVWs) in higher education. Another objective of the study was to investigate the effects of the application of 3DVWs on five variables relevant to positive outcomes for higher education students. Background: Three-Dimensional Virtual Worlds (3DVW). Highlight of results: "Findings suggest that application of 3DVWs has a significant impact on student satisfaction, learning outcome, retention, course engagement, and students’ graduate outcome. The study confirms that computer self-efficacy of higher education students does not have a positive impact on the acceptance of 3DVWs."
Original link
Dreamscape Immersive, ASU launch bold partnership to bring cutting-edge virtual reality to learners worldwide
Dreamscape Immersive, the world’s leading virtual reality company, and ASU have teamed up to transform education through exploration. The new partnership, Dreamscape Learn, merges the emotional power of the best Hollywood storytelling with the nation’s leader in online and digitally enhanced education to deliver fully immersive VR learning systems to the ASU community and beyond. Dreamscape Learn will add avatar-driven VR experiences to both campus-based and online courses, and it will also include the establishment of immersive, experiential Dreamscape Learn Labs on ASU campuses.
Original link
Digital Bodies - VR, AR, and AI
Digital Bodies offers news and analysis of VR, AR, and AI and how they will revolutionize the future of learning, work, and entertainment. We offer education consulting services, Augmented and Virtual Reality workshops, interactive sessions, and keynote talks on emerging technologies and the ethical challenges in our future.
Original link
Champions in Higher Education for XR (CHEX)
Champions in Higher Education of XR (CHEX) is a new consortium formed under the umbrella of the Immersive Learning Research Network that brings together both administrators as well as faculty/staff…
Original link
Center for Immersive Experiences | Provides the University community the needed support to explore this technology's impact on research and educational goals.
Augmented reality, virtual reality, 360° video, and other immersive technologies have the power to transform research, teaching, and learning at Penn State.
Original link
Outlook Report: 2020 Edition
The author team of The State of XR and Immersive Learning Outlook Report: 2020 Edition is pleased to share with you the Executive Summary as part of the official presentation at the iLRN 2020 Virtu…
Original link
SOXR 2019–20 Expert Panel
The 2019–20 iteration of the State of XR and Immersive Learning environmental scanning and forecasting initiative has now been completed. The inaugural Outlook Report is currently in prepara…
Original link
Study on the Impacts of VR on Recall |University of Maryland