XR in Higher Ed


La réalité virtuelle transforme des laboratoires de biologie |Nunes et Drolet Savoie Éductive
Enseignement de l’anatomie et physiologie humaines en réalité virtuelle et augmentée
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XR in Active Learning - Virtual Event Replay
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Capsules vidéos interactives et jeux de rôle pour enseigner la relation d'aide à distance | Profweb
Comment transposer à distance un cours qui misait, en présence, sur des jeux de rôle pour simuler les interventions de futurs psychoéducateurs? C'est le défi que Steve Geoffrion a relevé dans son cours La relation psychoéducative, au baccalauréat en psychoéducation à l'Université de Montréal. Lor...
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Parallèle : apprendre la physique par le jeu grâce à la réalité augmentée | Articles | Publications | Profweb
Parallèle est une application iPad qui permet d’apprendre certaines notions de physique par le jeu, grâce à la réalité augmentée. Le jeu Parallèle a été développé dans le cadre du programme de collaboration universités-collèges et est disponible gratuitement. Dans cette chronique, l’équipe de dév...
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PeTIT | Pediatric Trauma Innovation Team
PeTIT | Pediatric Trauma Innovation Team
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Effects of augmented reality on learning and cognitive load in university physics laboratory courses | Michael Thees, Sebastian Kapp, Martin P. Strzys, Fabian Beil, and Paul Lukowicz, Jochen Kuhn
ABSTRACT Recent studies emphasize a positive impact of learning with augmented reality (AR) systems in various instructional scenarios. Especially combining real and virtual learning components according to spatial and temporal contiguity principles is claimed to foster learning and to reduce extraneous cognitive processing. We applied these principles to a physics laboratory experiment examining heat conduction where students measure the temperature along heated metal rods via a thermal imaging camera. However, the traditional setup leads to a time delay between measuring and receiving data, and spatially separates relevant visualizations causing resource-consuming search processes. Using see-through smartglasses, traditional displays were transformed into virtual representations which were anchored to corresponding objects of the experimental setup, resulting in an integrated AR view of real-time data. Both traditional and AR-assisted workflows of data collection were investigated in a field study with undergraduate students (N ¼ 74) during a graded laboratory course. Performance and cognitive load were assessed as dependent variables. Although the AR condition did not show a learning gain in a conceptual knowledge test, they nonetheless reported a significant lower extraneous cognitive load than the traditional condition. These results contrast with recent findings on AR and integrated formats but reveal a significant impact on cognitive load research.
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Youtube channel: Science Time
with XR video
Science Time for science enthusiasts. This channel is dedicated to people who are interested in the latest achievements in science and technology. We upload ...
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Posted by chayaw
Intregration of VR in Secondary Stem Education
Augmented Reality For Learning Mathematics: A Systematic Literature Review