XR in Higher Ed


Nursing Education through the Lens of Immersive Simulation: A Comparison of Student Knowledge, Skill, and Motivation to Learn via Two-Dimensional Video versus eXtended Reality
Nursing education relies on simulation to provide standardized, safe clinical experiences to prepare nurses for complex patient scenarios. Traditional simulation requires cost-prohibitive equipment and facilities, which are incompatible with complex scenarios and distance learning. Early studies indicate eXtended Reality technology is an effective modality to deliver educational simulation. However, the existing research is not yet conclusive. This study explored the use of a holographic video virtual standardized patient simulation to assess student knowledge, skill, and motivation to...
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Research Guides: Vet Med Library Information: VR Anatomy
This page and corresponding tabs provide information about the Veterinary Medicine Library's resources, policies, services, etc. at Virginia Tech
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Virtu-WIL: innovative work-integrated learning opportunities for students
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Posted by chayaw
Virtual Reality Brings Dog’s Anatomy to Life for Veterinary Students | Today's Veterinary Practice
Veterinary students at Virginia Tech try out a new virtual reality experience that allows them to see and study a dog’s anatomy, including its organs.
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Texas A&M College of Veterinary Medicine & Biomedical Science Develops First 360-degree Virtual Reality Video for Veterinary Education - News & Publications
COLLEGE STATION, Texas – Simply putting on a virtual reality (VR) headset can transport someone into an immersive digital environment. This technology has
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Enterprise Immersive Learning Solution | Home | Uptale
The Immersive Learning platform designed for businesses to create, share and track training modules in 360° and Virtual Reality. Any device and LMS.
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Cross Reality Spaces in Engineering Education – Online Laboratories for Supporting International Student Collaboration in Merging Realities
This paper discusses online laboratories as cross reality spaces in education. Cross Reality (also XR) as a term is borrowed from the field of gaming and broadly describes the integration of immersive, augmented, mixed, and virtual reality technology within physical reality. Online laboratories form an ideal example, as different realities (the real hands-on world in real labs, the virtual world in simulated labs or even a mixture of both in context with remote labs) are merged. The connection between different realities in laboratory education and their relation to engineering education...
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McGill University to partner with industry in developing virtual-reality training platform for spinal surgery | MEDTEQ
McGill University today announces an agreement with CAE Healthcare, and DePuy Synthes Products, Inc., part of the Johnson & Johnson Medical Devices Companies, to develop a Virtual Reality (VR)…
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Virtual Reality in Architecture
An exploration of implementing VR in the classroom
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