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Champions in Higher Education for XR (CHEX)
Champions in Higher Education of XR (CHEX) is a new consortium formed under the umbrella of the Immersive Learning Research Network that brings together both administrators as well as faculty/staff…
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Center for Immersive Experiences | Provides the University community the needed support to explore this technology's impact on research and educational goals.
Augmented reality, virtual reality, 360° video, and other immersive technologies have the power to transform research, teaching, and learning at Penn State.
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Outlook Report: 2020 Edition
The author team of The State of XR and Immersive Learning Outlook Report: 2020 Edition is pleased to share with you the Executive Summary as part of the official presentation at the iLRN 2020 Virtu…
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SOXR 2019–20 Expert Panel
The 2019–20 iteration of the State of XR and Immersive Learning environmental scanning and forecasting initiative has now been completed. The inaugural Outlook Report is currently in prepara…
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Study on the Impacts of VR on Recall |University of Maryland
7 ways virtual reality simulation software can change higher education
Higher education technology such as virtual reality simulation software can revolutionize universities from learning to skill based integrated planning.
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A Global Resource Guide to XR Collaboration
Learn how to deploy one of the most powerful communication tools mankind has ever created. From platform selection to security to hygiene to device selection and management, this guide will help leverage the power of XR Collaboration in your organization. https://xrcollaboration.com/
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